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Abstract
In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling
bots exploit automated programs to level up characters at scale, undermining
gameplay balance and fairness. Detecting such bots is challenging, not only
because they mimic human behavior, but also because punitive actions require
explainable justification to avoid legal and user experience issues. In this
paper, we present a novel framework for detecting auto-leveling bots by
leveraging contrastive representation learning and clustering techniques in a
fully unsupervised manner to identify groups of characters with similar
level-up patterns. To ensure reliable decisions, we incorporate a Large
Language Model (LLM) as an auxiliary reviewer to validate the clustered groups,
effectively mimicking a secondary human judgment. We also introduce a growth
curve-based visualization to assist both the LLM and human moderators in
assessing leveling behavior. This collaborative approach improves the
efficiency of bot detection workflows while maintaining explainability, thereby
supporting scalable and accountable bot regulation in MMORPGs.
External Datasets
time-series data from MMORPGs
three months of gameplay logs (October 1 to December 31, 2024)